Jump-and-Walk is an algorithm for point location in triangulations that, unlike many alternatives, needs no preprocessing or complex data structures beyond a simple representation of the triangulation itself. It builds on earlier work by Lawson in 1977 and by Green and Sibson in 1978, which used a random starting point and moved iteratively through adjacent triangles toward the target location, though rigorous theoretical analysis of the running time of this approach did not appear until the mid-1990s and later.
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Source Wikipedia: Jump-and-Walk algorithm
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Wikipedia: Jump-and-Walk algorithm
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Jump-and-Walk is an algorithm for point location in triangulations (though most of the theoretical analysis were performed in 2D and 3D random Delaunay triangulations).
In Field: Algorithms and Complexity Theory, Lead sentence
Jump-and-Walk is an algorithm for point location in triangulations (though most of the theoretical analysis were performed in 2D and 3D random Delaunay triangulations).
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