Algorithms that build triangulations, Voronoi diagrams and meshes from points and curves, such as the Bowyer-Watson algorithm, Fortune's algorithm, Lloyd's algorithm, marching cubes and marching squares. An algorithm belongs here when its cited article describes constructing a triangulation, diagram, contour or mesh. It excludes convex hull and line drawing algorithms. A member is placed here by what its own cited article states about it, not by the name of the algorithm or by the uses it is put to today, so each entry sits in the group its source describes it as belonging to.
Triangulation, Voronoi and Mesh Algorithms
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Wikipedia: Bowyer-Watson algorithm
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method for computing the Delaunay triangulation
View the Source Wikipedia: Fortune's algorithm
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for generating a Voronoi diagram from a set of points
View the Source Lloyd's algorithm (Wikipedia)
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also known as Voronoi iteration or relaxation
View the Source Marching cubes (Wikipedia)
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for extracting a polygonal mesh
View the Source Marching squares (Wikipedia)
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algorithm that generates contours
View the Source Catmull-Clark subdivision surface (Wikipedia)
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technique used in 3D computer graphics to create curved surfaces by using subdivision surface modeling
View the Source Wikipedia: Newest vertex bisection
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locally refine triangulations
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