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Human-Centered Computing

A field of computing concerned with how people perceive, use and are affected by computing systems, designed around human presence, perception and collaboration rather than around a machine's own internal structure. Belongs here: Human Computer Interaction itself, and Virtual Reality and Augmented Reality, both concerned with what a person perceives and does through a computing system. Does not belong here: a field about the algorithm behind a perceptual system rather than the human experience of it, such as Computer Vision, filed under Computing Methodologies instead.

Facts
Comparison
Era of Emergence
1983 CE 1
Human-Centered Computing
Sources
1. Wikipedia: Human-computer interaction
WikipediaHuman-computer interaction, lead section, field subcategory use
Quote, Human-computer interaction, lead section, field subcategory use
The term was popularized by Stuart Card, Allen Newell, and Thomas P. Moran in their seminal 1983 book, The Psychology of Human-Computer Interaction.
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