Game Oriented Object Lisp, usually shortened to GOOL, is a programming language that Andy Gavin designed at the game studio Naughty Dog to control the behavior of game objects in the Crash Bandicoot games. It is a dialect of Lisp built on the idea that code steering characters, enemies and other objects runs only a few times each frame, so speed of writing and rewriting matters more than raw execution speed. Gavin's 1996 article on the language describes an optimizing single pass compiler, full power macros, symbolic names, multiple ultra light threads and a state system in which every object carries its own local state. Gavin has written that GOOL was used in Crash 1, Crash 2 and Crash 3, that it was mostly interpreted although by Crash 2 basic expressions were compiled into machine code, and that Way of the Warrior had a much simpler version of it. The Jak games that followed used a new and far more capable language, Game Oriented Assembly Lisp.
Facts
Primary Use Domain Connections
Invented By
Source Andy Gavin (Wikipedia)
Predecessor Of
Source Game Oriented Assembly Lisp (Wikipedia)
In the Other Atlases
Developed By
Also in Business Atlas: the developer of this subject.
Source Andy Gavin (Wikipedia)Naughty Dog careerQuote, Naughty Dog career
While at Naughty Dog, Gavin developed two LISP dialects for use in game development, Game Oriented Object Lisp (GOOL) and its successor Game Oriented Assembly Lisp (GOAL).
Sources
1. Making Crash Bandicoot - GOOL - part 9 (All Things Andy Gavin)
GOOL design section
It is a compiled Lisp dialect designed specifically for the programming of interactive game objects.
In Group: Lisp Dialects, GOOL design section, Lisp dialect
It is a compiled Lisp dialect designed specifically for the programming of interactive game objects.
View the SourceGame Oriented Assembly Lisp (Wikipedia)
Predecessor Of: Game Oriented Assembly Lisp, UsesQuote, Predecessor Of: Game Oriented Assembly Lisp, Uses
The predecessor language, Game Oriented Object Lisp (GOOL), was also developed by Andy Gavin for Crash Bandicoot.
View the Source Andy Gavin (Wikipedia)
Invented By: Andy Gavin, Naughty Dog careerQuote, Invented By: Andy Gavin, Naughty Dog career
While at Naughty Dog, Gavin developed two LISP dialects for use in game development, Game Oriented Object Lisp (GOOL) and its successor Game Oriented Assembly Lisp (GOAL).
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