Wouter van Oortmerssen is a programmer and language designer who describes designing and implementing programming languages as one of his great hobbies for over 25 years. He wrote his first compiler on the Commodore C16 and several more on the Amiga, the best known being Amiga E, and, surprisingly to him, the False language. For his Masters and PhD he worked on the Bla language, built around first-class environments, and the Aardappel language, about graphical tree rewriting and distributed computing. He created the SHEEP language for Amiga Inc and CryScript for Crytek, wrote WadC, a programming language and procedural map editor for Doom, and is working on the game programming language and engine Lobster. He is also the author of the Cube engine family of games, including Cube 2: Sauerbraten.
Facts
Contribution Kind Notable Work Sources
1. Amiga E (Wikipedia)
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Amiga E is a programming language created by Wouter van Oortmerssen on the Amiga computer.
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In Group: Programming Language Designers, Programming LanguagesQuote, In Group: Programming Language Designers, Programming Languages
One of my all time great hobbies is designing and implementing programming languages
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