In computational geometry, polygon triangulation is the partition of a simple polygon into a set of triangles, meaning a set of triangles with pairwise non-intersecting interiors whose union is the original polygon. Triangulations can be viewed as special cases of planar straight-line graphs, and when there are no holes or added points they form maximal outerplanar graphs.
Facts
Time Complexity
Time Complexity (category)Linearithmic Time -- O(n log n) 1 Classification
Design Technique Connections
Uses Design Technique
Entity-backed identity for the design-technique enum value this algorithm already carries, resolved to a computing concept by an explicit value-to-entity map (phase 3 bucket conversion, docs\design_entity_backed_browse_buckets_20260928.md). The design-technique fact itself stays on the algorithm unchanged.
Sources
1. Polygon triangulation (Wikipedia)
Wikipedia article body, read for Browse By backfill (w-bbfill-computing6-0927)
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