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Computer-Supported Cooperative Work

Human-Centered Computing

Computer-supported cooperative work (CSCW), or computer-supported collaboration, is the study of how people utilize technology collaboratively, often towards a shared goal. CSCW addresses how computer systems can support collaborative activity and coordination. More specifically, the field of CSCW seeks to analyze and draw connections between currently understood human psychological and social behaviors and available collaborative tools, or groupware. Often the goal of CSCW is to help promote and utilize technology in a collaborative way, and help create new tools to succeed in that goal. These parallels allow CSCW research to inform future design patterns or assist in the development of entirely new tools.

Facts
Disputed
Origin Year
1986 1
Marks when the CSCW conference series began, evidence the field had organized; the term itself is usually credited to Irene Greif and Paul Cashman's 1984 workshop, not stated in this source.
Core Concern
How people use technology to collaborate toward a shared goal, and how computer systems can support that collaboration. 1
Connections

Associated With

Distributed Computing, Fields

Field-to-field association; both are standard neighbouring areas of computing

The article itself groups CSCW with HCI as sibling lenses used to study the same collaborative-computing phenomena.

Source Computer-Supported Cooperative Work (Wikipedia)
Social Computing, Fields

Field-to-field association; both are standard neighbouring areas of computing

Sources
1. Computer-Supported Cooperative Work (Wikipedia)
Wikimedia Foundation
  • Conferences section, sentence on the CSCW conference series
    The CSCW conference was held biannually from 1986 to 2010 and annually thereafter.
  • Lead paragraph, first sentence
    Computer-supported cooperative work (CSCW) or computer-supported collaboration is the study of how people utilize technology collaboratively, often towards a shared goal.
  • Associated With: Human Computer Interaction, Applications in gaming section
    HCI, CSCW, and game studies in MMORPGs highlight the importance of avatar-mediated self-presentation in player experience.
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