Fields in which computing is applied to artistic and cultural practice, generating, analyzing or performing creative work with algorithms and software. It covers the use of computation in sound and music, where programs compose, synthesize and process audio, and neighboring areas of creative and cultural computing. A field belongs here when its main purpose is to serve a creative or humanistic practice with computational methods. It excludes computational creativity as an artificial intelligence research area, which belongs to Computing Methodologies, and the science and engineering applications placed in their own group.
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Computing for the Arts and Humanities
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Wikipedia: Computer music
Wikimedia FoundationHas Member: Computer Music, lead sectionView the Source Reader Challenges (0)
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