Virtual reality is a simulated experience that employs three dimensional head-mounted displays and pose tracking to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment, education, research and business. This description is adapted from Wikipedia contributors under CC BY-SA 4.0; changes were made. https://creativecommons.org/licenses/by-sa/4.0/
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Disputed
Origin YearThe term "virtual reality" itself was popularized in the late 1980s by Lanier; earlier related concepts (the Sensorama, 1962; the term appearing in a 1982 novel) predate VPL Research. Core ConcernSimulated, immersive 3D experience delivered through head-mounted displays and pose tracking 1 Virtual Reality
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Source Wikipedia: Augmented reality
Source Wikipedia: Virtual reality
Source Wikipedia: Virtual reality
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Source Niklas Elmqvist (Wikipedia)
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1. Wikipedia: Virtual reality
Wikimedia FoundationLead section, para 1
Virtual reality (VR) is a simulated experience that employs 3D head-mounted displays and pose tracking to give the user an immersive feel of a virtual world.
History section, paragraph on Jaron Lanier and VPL Research
Lanier had founded the company VPL Research in 1984.
Associated With: Computer Graphics, Forms and methods section
Image-based virtual reality systems have been gaining popularity in computer graphics and computer vision communities.
Associated With: Ivan Sutherland, Etymology and history section, paragraph on The Sword of Damocles
In 1968, Harvard Professor Ivan Sutherland, with the help of his students, including Bob Sproull, created what was widely considered to be the first head-mounted display system for use in immersive simulation applications, called The Sword of Damocles.
- In Group: Immersive Environments and Visualization, lead section
View the Source Wikipedia: Augmented reality
Wikimedia FoundationAssociated With: Augmented Reality, Lead sectionQuote, Associated With: Augmented Reality, Lead section
In this way, augmented reality alters one's ongoing perception of a real-world environment, compared to virtual reality, which aims to completely replace the user's real-world environment with a simulated one.
View the Source Niklas Elmqvist (Wikipedia)
Includes: Niklas Elmqvist, LeadQuote, Includes: Niklas Elmqvist, Lead
He is the Director of the Center for Anytime Anywhere Analytics at Aarhus University, a research center on augmented reality and extended reality (AR/XR) for data visualization.
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