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Virtual Reality

Human-Centered Computing

Virtual reality is a simulated experience that employs three dimensional head-mounted displays and pose tracking to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment, education, research and business. This description is adapted from Wikipedia contributors under CC BY-SA 4.0; changes were made. https://creativecommons.org/licenses/by-sa/4.0/

Facts
Disputed
Origin Year
1984 1
The term "virtual reality" itself was popularized in the late 1980s by Lanier; earlier related concepts (the Sensorama, 1962; the term appearing in a 1982 novel) predate VPL Research.
Core Concern
Simulated, immersive 3D experience delivered through head-mounted displays and pose tracking 1
Connections

Associated With

Source Wikipedia: Augmented reality
Source Wikipedia: Virtual reality
Source Wikipedia: Virtual reality
Sources
1. Wikipedia: Virtual reality
Wikimedia Foundation
  • Lead section, para 1
    Virtual reality (VR) is a simulated experience that employs 3D head-mounted displays and pose tracking to give the user an immersive feel of a virtual world.
  • History section, paragraph on Jaron Lanier and VPL Research
    Lanier had founded the company VPL Research in 1984.
  • Associated With: Computer Graphics, Forms and methods section
    Image-based virtual reality systems have been gaining popularity in computer graphics and computer vision communities.
  • Associated With: Ivan Sutherland, Etymology and history section, paragraph on The Sword of Damocles
    In 1968, Harvard Professor Ivan Sutherland, with the help of his students, including Bob Sproull, created what was widely considered to be the first head-mounted display system for use in immersive simulation applications, called The Sword of Damocles.
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Wikipedia: Augmented reality
Wikimedia FoundationAssociated With: Augmented Reality, Lead section, para 1
Quote, Associated With: Augmented Reality, Lead section, para 1
It alters a person's ongoing perception of a real-world environment, in contrast to virtual reality, which aims to replace the user's real-world environment entirely with a simulated one.
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