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Augmented Reality

Human-Centered Computing

Augmented reality, also known as mixed reality, is a form of three dimensional human-computer interaction that overlays real-time computer-rendered graphics into the real world through a display, such as a handheld device or a head-mounted display, so the experience is perceived as an immersive part of the physical environment. It alters a person's ongoing perception of a real-world environment, in contrast to virtual reality, which aims to replace the user's real-world environment entirely with a simulated one; augmented reality is typically visual but can span other sensory modalities, including auditory, haptic and somatosensory. This description is adapted from Wikipedia contributors under CC BY-SA 4.0; changes were made. https://creativecommons.org/licenses/by-sa/4.0/

Facts
Origin Year
1990 1
Core Concern
Overlaying real-time computer-rendered graphics onto the real world through a display 1
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Associated With

Source Wikipedia: Augmented reality
Source Wikipedia: Augmented reality
Source Wikipedia: Augmented reality
Source Wearable Computing (Wikipedia)
Sources
1. Wikipedia: Augmented reality
Wikimedia Foundation
  • Lead section, para 1
    Augmented reality (AR), also known as mixed reality (MR), is a form of 3D human-computer interaction that overlays real-time 3D-rendered computer graphics into the real world through a display.
  • History section, Earliest developments
    The term augmented reality is attributed to Thomas P. Caudell, a former Boeing researcher.
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Wearable Computing (Wikipedia)
Wikimedia FoundationAssociated With: Wearable Computing, Lead section, paragraph on active research areas
Quote, Associated With: Wearable Computing, Lead section, paragraph on active research areas
Wearable computing is the subject of active research, especially the form-factor and location on the body, with areas of study including user interface design, augmented reality, and pattern recognition.
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