Source Wikipedia: Andries van Dam
Source Wikipedia: Bert Sutherland
Source Bresenham's line algorithm, Wikipedia
Source Catmull-Clark subdivision surface (Wikipedia)
Source Demetri Terzopoulos, Wikipedia
Source Diamond-square algorithm (Wikipedia)
Source Donald P. Greenberg (Wikipedia)
Source Wikipedia: Edwin Catmull
Source Wikipedia: Eiiti Wada
Source George Mallen (Wikipedia)
Source Henry Fuchs (Wikipedia)
Source Herbert Freeman, Wikipedia
Source Herbert W. Franke - Wikipedia
Closest live field to video compression/coding; no dedicated multimedia field exists yet in this atlas's field list.
Source Inter Frame (Wikipedia)
Source Wikipedia: Ivan Sutherland
Source J. Turner Whitted (Wikipedia)
Source Wikipedia: James D. Foley
Source Jim Blinn (Wikipedia)
Source Jim Kajiya (Wikipedia)
Source Wikipedia: John Carmack
Source Kurt Akeley, Wikipedia
Source Lance Williams (graphics researcher) (Wikipedia)
Source Lanczos resampling (Wikipedia)
Source Leonidas J. Guibas (Wikipedia)
Source Loren Carpenter - Wikipedia
Source Luiz Velho (Wikipedia)
Source Marc Alexa, Wikipedia
Source Marching cubes (Wikipedia)
Source Marching squares (Wikipedia)
Source Marie-Paule Cani (Wikipedia)
Source Markus Gross (Wikipedia)
Source Wikipedia: Michael F. Cohen
Source Midpoint circle algorithm (Wikipedia)
Source Nadia Magnenat Thalmann (Wikipedia)
Source Neil Wiseman (Wikipedia)
Source Nelson Max (Wikipedia)
Source Wikipedia: Pat Hanrahan
Source Path tracing (Wikipedia)
Source Pierre Bézier (Wikipedia)
Source Wikipedia: Robert L. Cook
Source Wikipedia: Steven Anson Coons
Source Steven K. Feiner (Wikipedia)
Source Sutherland-Hodgman algorithm (Wikipedia)
Source Thomas A. DeFanti - Wikipedia
Source Tomoyuki Nishita (Wikipedia)
Source Visvalingam-Whyatt algorithm (Wikipedia)
Source Weiler-Atherton clipping algorithm (Wikipedia)
Source Xiaolin Wu's line algorithm (Wikipedia)