Field
Human Computer Interaction
Also Known As HCI
Human-Centered Computing
Human computer interaction is the field concerned with how people operate and engage with computer systems, and with designing interactive systems that fit human abilities. The term was popularized by Stuart Card, Allen Newell and Thomas P. Moran in their 1983 book The Psychology of Human-Computer Interaction, which brought cognitive psychology methods to the study of interfaces. This description is adapted from Wikipedia contributors under CC BY-SA 4.0; changes were made. https://creativecommons.org/licenses/by-sa/4.0/
Facts
Origin YearThe year of the Card, Newell and Moran book that popularized the term; work on interactive computing is older. Core ConcernHow interactive computing systems are designed, evaluated and understood in terms of the people who use them. 1 Connections
Associated With
Affective computing grew out of Picard's own human-computer interaction research.
Source Affective Computing (Wikipedia)
Alan Kay, Pioneers Alan Kay led the Learning Research Group at Xerox PARC that developed the overlapping-window, icon and mouse-driven graphical interface on the Xerox Alto, foundational to the field of human-computer interaction.
Source Wikipedia: Alan Kay
Source Wikipedia: Augmented reality
Brain-computer interfaces are a form of human-machine interface, bypassing ordinary physical input.
Source Brain-Computer Interface (Wikipedia)
Source Wikipedia: Human-computer interaction
Source Wikipedia: Computer music
The article itself groups CSCW with HCI as sibling lenses used to study the same collaborative-computing phenomena.
Source Computer-Supported Cooperative Work (Wikipedia)
Data and information visualization is described as emerging in part from human-computer interaction research.
Source Data and Information Visualization (Wikipedia)
Human-robot interaction is a multidisciplinary field drawing explicitly on human-computer interaction.
Source Human-Robot Interaction (Wikipedia)
Source Wikipedia: Ivan Sutherland
Mobile computing is defined in its own lead as a form of human-computer interaction.
Source Mobile Computing (Wikipedia)
Social computing's own theoretical-foundations section frames it around the interaction between humans and computers.
Source Social Computing (Wikipedia)
Includes
Source Wikipedia: Xerox Alto
Sources
1. Wikipedia: Human-computer interaction
WikipediaDefinition section
a discipline that is concerned with the design, evaluation, and implementation of interactive computing systems for human use and with the study of major phenomena surrounding them.
Opening section
Human-computer interaction (HCI) is the process through which people operate and engage with computer systems.
Associated With: Computer Graphics, Overview section
On the machine side, techniques in computer graphics, operating systems, programming languages, and development environments are relevant.
View the Source Wikipedia: Xerox Alto
Wikipedia: Alan Kay
Wikipedia: Ivan Sutherland
Wikimedia FoundationAssociated With: Ivan Sutherland, IntroductionQuote, Associated With: Ivan Sutherland, Introduction
Sketchpad, an early predecessor to the sort of graphical user interface that has become ubiquitous in personal computers
View the Source Wikipedia: Augmented reality
Wikimedia FoundationAssociated With: Augmented Reality, Lead section, para 1Quote, Associated With: Augmented Reality, Lead section, para 1
Augmented reality (AR), also known as mixed reality (MR), is a form of 3D human-computer interaction that overlays real-time 3D-rendered computer graphics into the real world through a display.
View the Source Wikipedia: Computer music
Wikimedia FoundationAssociated With: Computer Music, See also sectionView the Source Affective Computing (Wikipedia)
Wikimedia FoundationAssociated With: Affective Computing, Introduction/Cognitivist approaches sectionQuote, Associated With: Affective Computing, Introduction/Cognitivist approaches section
Picard's focus is human-computer interaction, and her goal for affective computing is to "give computers the ability to recognize, express, and in some cases, 'have' emotions".
View the Source Brain-Computer Interface (Wikipedia)
Wikimedia FoundationAssociated With: Brain-Computer Interface, Lead sectionQuote, Associated With: Brain-Computer Interface, Lead section
They are often conceptualized as a human-machine interface that skips the intermediary of moving body parts (e.g. hands or feet).
View the Source Computer-Supported Cooperative Work (Wikipedia)
Wikimedia FoundationAssociated With: Computer-Supported Cooperative Work, Applications in gaming sectionQuote, Associated With: Computer-Supported Cooperative Work, Applications in gaming section
HCI, CSCW, and game studies in MMORPGs highlight the importance of avatar-mediated self-presentation in player experience.
View the Source Data and Information Visualization (Wikipedia)
Wikimedia FoundationAssociated With: Data and Information Visualization, Lead sectionQuote, Associated With: Data and Information Visualization, Lead section
The field of data and information visualization has emerged "from research in human-computer interaction, computer science, graphics, visual design, psychology, photography and business methods."
View the Source Human-Robot Interaction (Wikipedia)
Wikimedia FoundationAssociated With: Human-Robot Interaction, Lead sectionQuote, Associated With: Human-Robot Interaction, Lead section
Human-robot interaction is a multidisciplinary field with contributions from human-computer interaction, artificial intelligence, robotics, natural language processing, design, psychology and philosophy.
View the Source Mobile Computing (Wikipedia)
Wikimedia FoundationAssociated With: Mobile Computing, Lead sectionQuote, Associated With: Mobile Computing, Lead section
Mobile computing is human-computer interaction in which a computer is expected to be transported during normal usage and allow for transmission of data, which can include voice and video transmissions.
View the Source Social Computing (Wikipedia)
Wikimedia FoundationAssociated With: Social Computing, Theoretical foundations sectionQuote, Associated With: Social Computing, Theoretical foundations section
These systems result in new behaviors that occur as a result of the complex interaction between humans and computers and can be explained by several different areas of science.
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