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Human Computer Interaction

Also Known As HCI
Human-Centered Computing

Human computer interaction is the field concerned with how people operate and engage with computer systems, and with designing interactive systems that fit human abilities. The term was popularized by Stuart Card, Allen Newell and Thomas P. Moran in their 1983 book The Psychology of Human-Computer Interaction, which brought cognitive psychology methods to the study of interfaces. This description is adapted from Wikipedia contributors under CC BY-SA 4.0; changes were made. https://creativecommons.org/licenses/by-sa/4.0/

Facts
Origin Year
1983 1
The year of the Card, Newell and Moran book that popularized the term; work on interactive computing is older.
Core Concern
How interactive computing systems are designed, evaluated and understood in terms of the people who use them. 1
Human Computer Interaction
Filter Results1 entry
Connections

Associated With

Affective computing grew out of Picard's own human-computer interaction research.

Source Affective Computing (Wikipedia)
Alan Kay, Pioneers

Alan Kay led the Learning Research Group at Xerox PARC that developed the overlapping-window, icon and mouse-driven graphical interface on the Xerox Alto, foundational to the field of human-computer interaction.

Source Wikipedia: Alan Kay
Source Wikipedia: Augmented reality

Brain-computer interfaces are a form of human-machine interface, bypassing ordinary physical input.

Source Brain-Computer Interface (Wikipedia)
Source Wikipedia: Human-computer interaction
Computer Music, Fields
Source Wikipedia: Computer music

The article itself groups CSCW with HCI as sibling lenses used to study the same collaborative-computing phenomena.

Source Computer-Supported Cooperative Work (Wikipedia)

Data and information visualization is described as emerging in part from human-computer interaction research.

Source Data and Information Visualization (Wikipedia)

Human-robot interaction is a multidisciplinary field drawing explicitly on human-computer interaction.

Source Human-Robot Interaction (Wikipedia)
Source Wikipedia: Ivan Sutherland

Mobile computing is defined in its own lead as a form of human-computer interaction.

Source Mobile Computing (Wikipedia)

Social computing's own theoretical-foundations section frames it around the interaction between humans and computers.

Source Social Computing (Wikipedia)
Web Science, Fields

Includes

Stuart Card, Pioneers
Source Stuart Card - Wikipedia
Source Susan M. Dray (Wikipedia)
Source Susanne Bødker (Wikipedia)
T. V. Raman, Pioneers
Source Wikipedia: T. V. Raman
Source Wikipedia: Terry Winograd
Source Wikipedia, Vicki L. Hanson
Source Vladimir Pokhilko (Wikipedia)
Xerox Alto, Systems
Source Wikipedia: Xerox Alto
Source XUL (Wikipedia)

Showing 51 to 59 of 59 in Includes, page 2 of 2.

Sources
1. Wikipedia: Human-computer interaction
Wikipedia
  • Definition section
    a discipline that is concerned with the design, evaluation, and implementation of interactive computing systems for human use and with the study of major phenomena surrounding them.
  • Opening section
    Human-computer interaction (HCI) is the process through which people operate and engage with computer systems.
  • Associated With: Computer Graphics, Overview section
    On the machine side, techniques in computer graphics, operating systems, programming languages, and development environments are relevant.
View the Source
Wikipedia: Xerox Alto
WikipediaIncludes: Xerox AltoView the Source
Wikipedia: Alan Kay
Wikimedia FoundationAssociated With: Alan KayView the Source
Wikipedia: Ivan Sutherland
Wikimedia FoundationAssociated With: Ivan Sutherland, Introduction
Quote, Associated With: Ivan Sutherland, Introduction
Sketchpad, an early predecessor to the sort of graphical user interface that has become ubiquitous in personal computers
View the Source
Wikipedia: Augmented reality
Wikimedia FoundationAssociated With: Augmented Reality, Lead section, para 1
Quote, Associated With: Augmented Reality, Lead section, para 1
Augmented reality (AR), also known as mixed reality (MR), is a form of 3D human-computer interaction that overlays real-time 3D-rendered computer graphics into the real world through a display.
View the Source
Wikipedia: Computer music
Wikimedia FoundationAssociated With: Computer Music, See also sectionView the Source
Affective Computing (Wikipedia)
Wikimedia FoundationAssociated With: Affective Computing, Cognitivist vs. interactional approaches
Quote, Associated With: Affective Computing, Cognitivist vs. interactional approaches
Picard's focus is human-computer interaction, and her goal for affective computing is to "give computers the ability to recognize, express, and in some cases, 'have' emotions".
View the Source
Brain-Computer Interface (Wikipedia)
Wikimedia FoundationAssociated With: Brain-Computer Interface, Lead section
Quote, Associated With: Brain-Computer Interface, Lead section
They are often conceptualized as a human-machine interface that skips the intermediary of moving body parts (e.g. hands or feet).
View the Source
Computer-Supported Cooperative Work (Wikipedia)
Wikimedia FoundationAssociated With: Computer-Supported Cooperative Work, Applications in gaming section
Quote, Associated With: Computer-Supported Cooperative Work, Applications in gaming section
HCI, CSCW, and game studies in MMORPGs highlight the importance of avatar-mediated self-presentation in player experience.
View the Source
Data and Information Visualization (Wikipedia)
Wikimedia FoundationAssociated With: Data and Information Visualization, Lead section
Quote, Associated With: Data and Information Visualization, Lead section
The field of data and information visualization has emerged "from research in human-computer interaction, computer science, graphics, visual design, psychology, photography and business methods."
View the Source
Human-Robot Interaction (Wikipedia)
Wikimedia FoundationAssociated With: Human-Robot Interaction, Lead section
Quote, Associated With: Human-Robot Interaction, Lead section
Human-robot interaction is a multidisciplinary field with contributions from human-computer interaction, artificial intelligence, robotics, natural language processing, design, psychology and philosophy.
View the Source
Mobile Computing (Wikipedia)
Wikimedia FoundationAssociated With: Mobile Computing, Lead section
Quote, Associated With: Mobile Computing, Lead section
Mobile computing is human-computer interaction in which a computer is expected to be transported during normal usage and allow for transmission of data, which can include voice and video transmissions.
View the Source
Social Computing (Wikipedia)
Wikimedia FoundationAssociated With: Social Computing, Theoretical foundations section
Quote, Associated With: Social Computing, Theoretical foundations section
These systems result in new behaviors that occur as a result of the complex interaction between humans and computers and can be explained by several different areas of science.
View the Source
John Gruber (Wikipedia)
Includes: John Gruber, Lead section
Quote, Includes: John Gruber, Lead section
technology blogger, UI designer, and co-creator of the Markdown markup language
View the Source
Niklas Elmqvist (Wikipedia)
Includes: Niklas Elmqvist, Lead
Quote, Includes: Niklas Elmqvist, Lead
Elmqvist served as director of the University of Maryland Human-Computer Interaction Lab from 2016 to 2021.
View the Source
Wikipedia: Human-computer interaction
Wikimedia FoundationIn Group: Interaction Design and Interfaces, lead sectionView the Source
Cynthia Solomon (Wikipedia)
Includes: Cynthia Solomon, Article text [in-field]
Quote, Includes: Cynthia Solomon, Article text [in-field]
Her work has mainly focused on research on human-computer interaction and children as designers.
View the Source
QML (PLDB)
Includes: QML, Page description paragraph
Quote, Includes: QML, Page description paragraph
QML (Qt Modeling Language) is a user interface markup language.
View the Source
Wikipedia: Jef Raskin
Includes: Jef Raskin, Lead [in-group]
Quote, Includes: Jef Raskin, Lead [in-group]
who conceived and began leading the Macintosh project at Apple in the late 1970s
View the Source
Charles Simonyi (Wikipedia)
Includes: Charles Simonyi, Lead section [in-field]
Quote, Includes: Charles Simonyi, Lead section [in-field]
he helped pioneer graphical user interfaces and introduced object-oriented programming and Hungarian notation to Microsoft
View the Source
Nicholas Negroponte (Wikipedia)
Includes: Nicholas Negroponte, Career, MIT
Quote, Includes: Nicholas Negroponte, Career, MIT
a combination lab and think tank which studied new approaches to human-computer interaction
View the Source
Marissa Mayer (Wikipedia)
Includes: Marissa Mayer, Lead paragraph [in-group]
Quote, Includes: Marissa Mayer, Lead paragraph [in-group]
long-time executive, usability leader and key spokesperson for Google
View the Source
Pattie Maes (Wikipedia)
Includes: Pattie Maes, Education and career
Quote, Includes: Pattie Maes, Education and career
Currently, Maes leads the Fluid Interfaces group at the Lab, which focuses on technological cognitive augmentation.
View the Source
Kai Krause (Wikipedia)
Includes: Kai Krause, Lead sentence [in-field]
Quote, Includes: Kai Krause, Lead sentence [in-field]
a German software and graphical user interface designer, best known for founding MetaCreations Corp.
View the Source
Alan C. Ashton (Wikipedia)
Includes: Alan C. Ashton, Career, word processor specification
Quote, Includes: Alan C. Ashton, Career, word processor specification
His specifications outlined various innovations at the time, including continuous documents, function key shortcuts, modeless editing, and primitive WYSIWYG formatting.
View the Source
Bob Wallace (computer scientist) (Wikipedia)
Includes: Bob Wallace (computer scientist), Lead, word processing
Quote, Includes: Bob Wallace (computer scientist), Lead, word processing
creator of the word processing program PC-Write
View the Source
Ellen Spertus (Wikipedia)
Includes: Ellen Spertus, Career, block based platform
Quote, Includes: Ellen Spertus, Career, block based platform
a block based development platform with a graphical user interface (GUI) that lets developers and amateurs create applications for Android
View the Source
Stephen Brewster (Wikipedia)
Includes: Stephen Brewster, Lead, research interest
Quote, Includes: Stephen Brewster, Lead, research interest
His main research interest is multimodal human-computer interaction, sound and haptics and gestures.
View the Source
Caryn Navy (Wikipedia)
Includes: Caryn Navy, Lead, Braille technology
Quote, Includes: Caryn Navy, Lead, Braille technology
she is chiefly known for her work in set-theoretic topology and Braille technology
View the Source
Enid Mumford (Wikipedia)
Includes: Enid Mumford, Work, participative design
Quote, Includes: Enid Mumford, Work, participative design
She believed it was important to take into account users' social and technical needs when creating an IS
View the Source
Marilyn Tremaine (Wikipedia)
Includes: Marilyn Tremaine, Lead, pioneer of the field
Quote, Includes: Marilyn Tremaine, Lead, pioneer of the field
considered a pioneer of the field
View the Source
XUL (Wikipedia)
Includes: XUL, Lead, interface language
Quote, Includes: XUL, Lead, interface language
XUL is an XML dialect for writing graphical user interfaces
View the Source
Extensible Application Markup Language (Wikipedia)
Includes: Extensible Application Markup Language, Lead, user interface use
Quote, Includes: Extensible Application Markup Language, Lead, user interface use
In WPF and UWP, XAML is a user interface markup language to define UI elements, data binding, and events.
View the Source
Sheelagh Carpendale - Wikipedia
  • Includes: Sheelagh Carpendale, Lead sentence
    Sheelagh Carpendale is a Canadian artist and computer scientist working in the field of information visualization and human-computer interaction.
  • Includes: Sheelagh Carpendale, Lead paragraph
View the Source
Catherine Pelachaud (Wikipedia)
  • Includes: Catherine Pelachaud, Lead sentence
    Catherine Pelachaud is a French computer scientist specializing in human-computer interaction and known for her work virtual assistants and on recognizing and generating facial expressions.
  • Includes: Catherine Pelachaud, Lead paragraph
View the Source
Bongshin Lee (Wikipedia)
  • Includes: Bongshin Lee, Lead section
    Bongshin Lee (Korean: 이봉신) is a computer scientist whose research concerns information visualization, human-computer interaction, the quantified self, and the automated conversion of sketches into data visualizations.
  • Includes: Bongshin Lee, Lead paragraph
View the Source
Wikipedia: Douglas Engelbart
Wikimedia FoundationIncludes: Douglas Engelbart, Lead paragraphView the Source
Wikipedia: Randy Pausch
Wikimedia FoundationIncludes: Randy Pausch, Lead paragraphView the Source
Wikipedia: Larry Tesler
Wikimedia FoundationIncludes: Larry Tesler, Lead paragraphView the Source
Wikipedia: Terry Winograd
Wikimedia FoundationIncludes: Terry Winograd, Lead paragraphView the Source
Wikipedia: T. V. Raman
Wikimedia FoundationIncludes: T. V. Raman, Lead paragraphView the Source
Wikipedia: David Canfield Smith
Includes: David Canfield Smith, Lead paragraphView the Source
Wikipedia: Bonnie Nardi
Includes: Bonnie Nardi, Lead paragraphView the Source
Wikipedia: Margaret Burnett
Includes: Margaret Burnett, Lead paragraphView the Source
Wikipedia: Alan Dix
Wikimedia FoundationIncludes: Alan Dix, Lead paragraphView the Source
Wikipedia, Vicki L. Hanson
Includes: Vicki L. Hanson, Lead paragraphView the Source
Ronald Baecker, Wikipedia
Includes: Ronald Baecker, Lead paragraphView the Source
Michel Beaudouin-Lafon, Wikipedia
Includes: Michel Beaudouin-Lafon, Lead paragraphView the Source
Lorraine Borman, Wikipedia
Includes: Lorraine Borman, Lead paragraphView the Source
Wikipedia: Alan H. Borning
Wikimedia FoundationIncludes: Alan H. Borning, Lead paragraphView the Source
Wikipedia: Bill Buxton
Wikimedia FoundationIncludes: Bill Buxton, Lead paragraphView the Source
Stuart Card - Wikipedia
Includes: Stuart Card, Lead paragraphView the Source
Elizabeth F. Churchill - Wikipedia
Includes: Elizabeth F. Churchill, Lead paragraphView the Source
Wikipedia: Cristina Conati
Includes: Cristina Conati, Lead paragraphView the Source
Mary Czerwinski - Wikipedia
Includes: Mary Czerwinski, Lead paragraphView the Source
Sarita Schoenebeck (Wikipedia)
Includes: Sarita Schoenebeck, Lead paragraphView the Source
Steve Whittaker (Wikipedia)
Includes: Steve Whittaker, Lead paragraphView the Source
Susan M. Dray (Wikipedia)
Includes: Susan M. Dray, Lead paragraphView the Source
Wikipedia: Allison Druin
Wikimedia FoundationIncludes: Allison Druin, Lead paragraphView the Source
Wikipedia: Anita Borg
Wikimedia FoundationIncludes: Anita Borg, Infobox field and known_for, lead paragraphView the Source
Wikipedia: Ben Shneiderman
Wikimedia FoundationIncludes: Ben Shneiderman, Infobox field and known_for, lead paragraphView the Source
Wikipedia: Jaime Teevan
Includes: Jaime Teevan, Infobox field and known_for, lead paragraphView the Source
Wikipedia: Don Norman
Includes: Don Norman, Infobox field and known_for, lead paragraphView the Source
Wikipedia: Juan E. Gilbert
Includes: Juan E. Gilbert, Infobox field and known_for, lead paragraphView the Source
Justine Cassell - Wikipedia
Includes: Justine Cassell, Infobox field and known_for, lead paragraphView the Source
Ed Huai-Hsin Chi - Wikipedia
Includes: Ed Huai-Hsin Chi, Infobox field and known_for, lead paragraphView the Source
Joseph A. Konstan (Wikipedia)
Includes: Joseph A. Konstan, Infobox field and known_for, lead paragraphView the Source
Wikipedia: Alan Cooper
Wikimedia FoundationIncludes: Alan Cooper, Infobox field and known_for, lead paragraphView the Source
Wikipedia: Mihai Nadin
Includes: Mihai Nadin, Lead
Quote, Includes: Mihai Nadin, Lead
Mihai Nadin (born February 2, 1938, in Brașov, Romania) is a scholar and researcher in electrical engineering, computer science, aesthetics, semiotics, human-computer interaction (HCI), computational design, post-industrial society, and anticipatory systems.
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Lisa Anthony (Wikipedia)
Includes: Lisa Anthony, Lead
Quote, Includes: Lisa Anthony, Lead
Her research interests revolve around developing natural user interfaces to allow for greater human-computer interaction, specifically for children as they develop their cognitive and physical abilities.
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Susanne Bødker (Wikipedia)
Includes: Susanne Bodker, Lead
Quote, Includes: Susanne Bodker, Lead
Susanne Bødker (born 1956) is a Danish computer scientist known for her contributions to human-computer interaction, computer-supported cooperative work, and participatory design, including the introduction of activity theory to human-computer interaction.
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Vladimir Pokhilko (Wikipedia)
Includes: Vladimir Pokhilko, Lead
Quote, Includes: Vladimir Pokhilko, Lead
He was an academic who specialized in human-computer interaction.
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